using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace amazingfishing.sprites
{
    public class Boss:Fish
    {
        protected Texture2D bulletImage;

        public Boss(Texture2D _img, Vector2 _position, Point _frameSize, Point _sheetSize, Texture2D _bulletImage, int _timeperFrame)
            : base(_img, _position, _frameSize, _sheetSize, _timeperFrame)
        {
            bulletImage = _bulletImage;
        }

        public virtual Bullet generateBullet(Vector2 _position, Vector2 _speed)
        {
            Bullet b = new Bullet(bulletImage, _position, _speed);
            return b;
        }
    }
}
